Yen Chiang / Portfolio← Back to work
Professional Work / Unreal Engine

Digital Twin

Interactive building and infrastructure platforms across three professional projects. My work connected architectural assets, scene interactions, interfaces, and weather inside Unreal Engine.

Role: Unreal development & integration · Tools: Unreal Engine, Datasmith, Blueprints, UI / Web UI

Architectural asset integration

Imported architectural models using Datasmith and integrated them into Unreal scenes. The source architectural models were not created by me.

Blueprint interactions

Implemented scene interactions and connected interface actions with the Unreal experience.

UI / Web UI

Worked on UI / Web UI and their integration with the 3D platform.

Weather & overall integration

Integrated weather functionality and brought the scene and interface systems together.

01 / Residential Site

Building systems in an explorable space.

The demonstration shows equipment selection, utility-pipe visualization, access-control interfaces, monitoring views, and third-person navigation. My contribution focused on Datasmith import, Blueprint interactions, UI / Web UI, and scene integration.

Watch full demonstration on YouTube ↗
02 / High-Rise Building

Floor navigation, lighting, and atmosphere.

The demonstration presents floor selection, lighting controls, weather changes, and elevator-related visualization. It shows how interface controls and building views work together in the Unreal platform.

Watch on YouTube ↗
03 / Airport

Environmental information in spatial context.

The demonstration shows an airport model with environmental information panels, equipment views, a web-based management interface, and utility-pipe visualization. The visible readings are presented as part of the recorded demonstration.

Watch full demonstration on YouTube ↗